YTA 2023 – Complementary Information

This page gathers the program overview, the learning objectives of the sessions and workshops held during the event.

Program Overview

Here is the program overview:

SESSIONSDURATIONSESSIONSDURATION
Onboarding6HDesign Academy4H
Trainer’s Attitude2HActivity Management4H
Adult Learning2HEmotions in Learning4H
Building Inclusive Experiences4HImmersive Learning Experience4H
Process Facilitation4HTraining Delivery8H
Group Dynamics for Trainers4HDelivery Practice3H
Learning Space Design4HTraining Follow-up4H
Training Design8HTrainer’s Career Path4H
WORKSHOPSDURATION  
Amusement in Training 2nd Edition – D&D2H
Introduction to Calligraphy2H
Everyday Coaching2H
IMPROV your style2H
Shoulder Massage 1012H
Wake Your Creativity Up2H

Event Sessions

Here bellow the learning objectives of all the sessions in the program:

SESSIONLEARNING OBJECTIVES
YTA OnboardingBy the end of the session participants are expected to :
– develop a sense of community;
– actively engage in the YTA experience;
– reflect on YTA onboarding process.
Trainers AttitudeBy the end of the session, participants are expected to:
– infer the role of a trainer in an organisation;
– provide a framework that helps build professional and ethical trainers’ attitude;
– engage in a self-development path from a trainer’s perspective.
Adult LearningBy the end of the session, the learners are expected to:
– associate the adult learning principles with their own life experiences;
– describe fundamentals of experiential learning to their peers;
– illustrate a learning cycle scenario from a learner perspective.
Building Inclusive ExperiencesBy the end of the session, participants are expected to:
– develop practical strategies for designing training programs that cater to diverse learning, cultural backgrounds, and preferences.
– implement strategies for addressing challenging situations related to diversity and inclusion in learning event.
Process FacilitationBy the end of the session, participants will be able to:
– understand and accept the importance of planned facilitation in various processes through self-reflection;
– adapt collected practical knowledge to the future situations where facilitation will be needed;
– create own processes.
Group DynamicsBy the end of the session, participants are expected to:
– understand the importance of space and process facilitation from a perspective of relationship management;
– understand a 2-level relationship management in a training program;
– analyse relationship development in a training program through a group dynamic model.
Learning Space DesignBy the end of the session participants are expected to:
– recognise the space design categories of an existing location that foster collaboration;
– illustrate concepts that uses the environment to support learning;
– design a learning space supporting the objectives of a training program.
Training DesignBy the end of the session, participants are expected to:
– analyse the development of training from an idea to a program;
– create training sessions’ out-line;
– design a learning experience that engages all kind of learners.
Design AcademyBy the end of the session, participants are expected to:
– design a learning program;
– develop a learning flow for that event;
– collaborate in a team of trainers.
Activity ManagementBy the end of the session, participants are expected to:
– create a learning activity;
– fully engage their audience into the activity;
– run a complete debriefing activity;
– connect their activity as part of a learning session.
Emotions in LearningBy the end of the session, the learners are expected to:
– become aware of the variety of emotions experienced in training;
– understand how different emotions affect the learning process and knowledge retention;
– create a learning activity that opens space for emotions;
– fully engage their audience into the activity.
Immersive Learning ExperienceBy the end of the session, participants are expected to:
– describe the key characteristics of an immersive experience to third parties;
– analyse existing ILEs to discern their immersive elements and structure;
– design and run a YTA closing experience using ILE principles.
Training DeliveryBy the end of the session, participants are expected to:
– discover principles of training delivery;
– understand how active participation impact educational experience;
– explore training delivery methods;
– refine a training plan;
– practice training delivery.
Training Follow-UpBy the end of the session, participants are expected to:
– acknowledge the role of follow-up in an educational process;
– understand the composing elements of a follow-up;
– collect a personal toolkit for their follow-up strategy.
YTA Career Path & Call for ActionBy the end of the session participants are expected to:
– collect applicable knowledge about various opportunities that exist from YTA and other organisations (Institutions, companies, NGOS…) towards trainers;
– develop their vision as a “professional-under-constant-development” in the training field, based and connected with the YTA follow-up plan;
– produce a contract for the first 3 years towards self-development in a field of non-formal education;
– initiate their own support network and utilize it during all phases of their development as trainers.

Workshops

Here bellow the learning objectives of all the sessions in the program:

WORKSHOPLEARNING OBJECTIVES
Amusement in Training 2nd Edition – D&DBy the end of the workshop, participants are expected to deduce potential skills that can be practiced through a game
Introduction to CalligraphyTools and techniques for lasting improvements
Everyday CoachingPractice some coaching in real life situations
IMPROV your styleLearn how the improvisation theater mindset can improve your training style
Shoulder Massage 101Learn some basics about massage and what one can do to relax tensed shoulders.
Wake Your Creativity UpTheater physical contact games